[立即战术]1.04版改动中英文比照(完全版)..........(转载)

1年前 (2022-11-26)阅读2回复1
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  FIXES

[立即战术]1.04版改动中英文比照(完全版)..........(转载)

  BUG批改

  - Fixed an issue related to full shared unit control and allied play that could

  cause one or more players to lose the ability to train or upgrade their own

  units.

  批改了在组队游戏中因为共享了单元掌握而招致一个或多个玩家失往操练和晋级本身单元的才能的问题。

  - Fixed an issue that caused the experience point bars in Battle.net profiles to improperly reflect recently gained or lost points.

  批改了BN小我档案里的体味条不克不及准确展现比来获得或失往的体味值的问题。

  - Fixed a graphic issue related to the ladder profile and the scroll bar.

  批改了LADDER的小我档案和滚动条的绘图。

  BALANCE CHANGES

  平稳性改动

  Humans

  人类

  - Divine Shield duration increased to 15/30/45 from 10/20/30.

  圣盾持续时间从10/20/30/上升至15/30/45

  - Divine Shield cooldown changed to 35/50/65 from 60/60/60.

  圣盾施法间隔从60/60/60/改动为35/50/65

  - Avatar cooldown increased to 180 from 120.

  山丘之王的变身技巧的施法间隔从120增加到180

  - Resurrection mana cost reduced to 200 from 250.

  圣骑士的新生技巧的魔法消耗从250削减到200

  - Sorceress acquisition range increased to 700 from 600, improving the

  frequency with which Slow is auto-cast.

  女巫技巧射程从600进步至700,进步主动施放迟缓的频次

  Undead

  亡灵

  - Banshee acquisition range increased to 700 from 500, improving the frequency with which Curse is auto-cast.

  女妖技巧射程从600进步至700,进步主动施放咒骂的频次

  - Anti-magic Shell is once again dispellable. A summoned unit under a shell does not take damage from the dispel, but will lose the shell.

  反魔法盾再次变成可被遣散。一个加有反魔法盾召唤单元不会被遣散所伤,但会失往反魔法盾

  - Anti-magic Shell mana cost reduced to 50 from 75.

  反魔法盾的法力消耗从75减至50

  - Sleep duration decreased on Hero units to 5/10/15 from 10/20/30.

  睡眠对英雄单元的有效时间从10/20/30/下降为5/10/15

  - Web duration decreased on Hero units to 7 from 20.

  网对英雄单元的有效时间从20下降至7(6级以上的单元为英雄单元)

  - Animate Dead mana cost reduced to 250 from 300.

  新生术的魔法消耗从300降为250

  - Player-controlled Ghouls no longer turn off pathing against units when they are instructed to harvest lumber.

  玩家掌握的食尸鬼不再能以摘木头的体例穿越其他单元.

  - Possession now takes 1 second to cast, up from 0.

  占据如今需要1秒的施法时间,而不是以前的0.

  Orcs

  兽人

  - Wards are no longer hit by Huntress Moon Glaive bounce.

  庇护不在会被女猎手的反弹击中

  - Critical Strike no longer receives damage from Thorns Aura. However, theBlademaster’s base attack associated with a Critical Strike still interacts

  with Thorns appropriately.

  致命一击不会被荆棘光环所反弹,但致命一击中包罗的剑圣的根本损害力仍会被荆棘光环所影响

  Night Elves

  暗夜精灵

  - Thorns no longer interacts with Critical Strike.

  荆棘光环不再影响致命一击

  - Mana Burn mana cost reduced to 50 from 75.

  法力燃烧的法力消耗从75削减到50

  - Mana Burn drain amount reduced to 50/100/150 from 100/200/300.

  法力燃烧的效果从100/200/300削减到50/100/150

  - Mana Burn cooldown reduced to 7 from 9.

  法力燃烧的施法间隔从9削减到7

  - Huntress damage reduced to 1d3+14 from 1d3+15.

  女猎手的损害从1d3+15削减到1d3+14

  - Metamorphosis cooldown increased to 180 from 120.

  恶魔猎人变身的间隔时间从120增加到180

  - Cyclone duration reduced to 10/5.5 from 30/6 (normal unit/Hero units).

  龙卷风的持续时间从30/6降到10/5.5(通俗单元/英雄)

  - Starfall cooldown increased to 180 from 120.

  星落的施法间隔从120增加到180

  - Druid of the Talon (in Night Elf form) acquisition range increased to 700

  from 600, improving the frequency with which Faerie Fire is auto-cast.

  鹰德鲁伊(精灵形态)技巧射程从600进步至700,进步主动施放精灵之火的频次

  - Ballista Impaling Bolt no longer functions with “Attack Ground.“

  弩车“进攻空中“的时候不再带有穿刺效果

  - Ancient Protector cost reduced to 160/80 from 240/100.

  远古庇护破费从240/100削减到160/80

  - Ancient Protector hit points increased to 600 from 550.

  - 远古庇护生命从550升至600。

  - Ancient Protector armor decreased to 1 from 2.

  - 远古庇护根本防备从2削减到1。

  - Ancient Protector minimum range reduced to 0 from 200.

  - 远古庇护最小射程从200削减到0。

  - Ancient Protector ranged attack damage reduced to 1d10+44 from 1d13+51.

  - 远古庇护长途进攻损害从1d13+51削减到1d10+44。

  - Ancient Protector damage type changed to pierce from siege.

  - 远古庇护进攻体例从攻城变成穿刺。

  - Ancient Protector splash damage reduced.

  - 远古庇护溅射损害降低

  Creeps

  野外生物

  - Murloc Mutant damage increased to 1d5+24 from 1d2+12.

  Murloc Mutant的进攻从1d2+12增加到1d5+24

  MAP CHANGES

  地图改动

  - Many minor changes were made to many maps due to the balance changes made in patch 1.03 and patch 1.04. Some examples include:

  在1.03至1.04的补钉中对许多地图停止了细小的改动,例如:

  (4) Lost Temple - Added more shallow water to the islands. Center creep camp is a bit harder. Added Ogre Magi to the corner Ogre creep camps.

  (4) Lost Temple - 岛上增加了良多浅水区域,对地图中心地域的怪物停止猎杀略微难了点.在角上的食人魔营地增加了食人魔法师.

  (6) Moonglade - Reduced all creep camps approximately 2 levels.

  (6) Moonglade - 所有怪物品级均匀削减了约2级.

  (8) The Crucible - All start locations should now be very similar, close to

  trees with enough room to build. All Goblin Merchant creep camps are

  now farther off the main path.

  (8) The Crucible - 所有起始点都将十分类似,靠近树的处所有足够的空间供建造.地精商铺变的更远离次要道路.

  (10) Dustwallow Keys - Fixed the choke point in the bottom left. Moved

  Razormane creeps off the main paths.

  (10) Dustwallow Keys - 批改了左下的瓶颈.移除了次要道路上的怪物Razormane.

  (12) Ice Crown - Fixed the creep levels so that all camps are equal.

  (12) Ice Crown - 修改了怪物品级.如今所有营地的强度都均匀了.

  NOTES: Replays are incompatible between major game revisions. (1.03 replays cannot be viewed with the 1.04 version of Warcraft III.) Custom save games will not load from versions 1.03 and below

  重视:1.04不克不及看看1.03的REPLAY,同时也不克不及读取1.03的存档.

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[立即战术]1.04版改动中英文比照(完全版)..........(转载) 相关回复(1)

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